I am a concept artist and illustrator from Singapore.
- Worked closely with the Art Director to develop the visual direction and mood for Thick As Thieves, establishing a cohesive vision for the team.
- Led and mentored a team of 3 contract artists; managed tasks, stand-ups, feedback sessions, and provided creative and production guidance.
- Contributed to many aspects of visual development, conceptualizing and designing characters, environments, props, vehicles, and VFX through technical 2D concept art and atmospheric illustrations.
- Collaborated across art, design, and engineering to develop creative solutions balancing mechanical, technical, and aesthetic needs.
- Led the design of the game’s UI/UX, creating detailed mockups and final art assets before implementing and polishing the UI in-engine alongside 2 engineers.
- Established cinematic development through storyboards and animatics for the reveal trailer, internal videos, and opening cinematic of Thick As Thieves.
Illustration, concept art, character design and miniatures sculpting for books, games and films. Clients include Paizo Inc., Finding Pictures, Wild Power Games, Monte Cooke Games and Studio Agate.
Designed and art directed various games including Hantu Hunter & Cat. Both games won categories in the 2020 and 2021 Heritage Game Jam respectively. Currently working on an unannounced board game.
- Designed and sculpted miniatures for the High Heavens board game and external clients.
- Playtested and aided in game design for an unannounced project.
- Worked to understand the processes and considerations of running an independent studio.
- Assisted in managing the Wild Power Games booth and demonstrated High Heavens at PAX Unplugged in Dec 2019.
- Worked in a team to develop a game for mobile and PC platforms.
- Established art direction and designed game assets for characters, environment and UI.
- Integrated assets and animations into weekly builds using Unity3D and worked with programmers to ensure they functioned as intended.
- Communicated ideas and issues with the team during daily meetings and critique sessions with senior managers.
- Managed and guided other students during the development of their semester-long projects and helped foster their skills in game art and design.
- Organized events such as guest speaker talks by industry professionals, game jams and end-of-semester public playtesting and showcase of our projects.
- Developed and conducted workshops introducing concepts of game design to new members.
- Served as the Staff Officer to Director in the Police National Service Department.
- Aided full-time staff in coordination of high-level meetings and the planning of logistics, manpower, operations and training for a unit within the organization.