Animated mock-up of the match-end screen. The final version we see in-game was almost identical to this.
As we got closer to the release of Thick as Thieves, I helped redesign and refresh most of the UI/UX. I would also go on to create many final art assets and implement them within the engine. Of course, I did not do it alone, and I did not always start from scratch - we had been working with and iterating on older wireframes created by past project contributors (shout out to UI/UX designers Mark Lemmons and Stephan Walther). There were many ideas we had to cut and scale down on, but we remained ambitious despite tight timelines!
Engineers Seth Bujosa, Judd Cohen, and Daniel Carter were all instrumental in getting things working and reviewing my code.
Tech Artist Chris Hartelius contributed a lot with animations and renders.
Art Director was Matt Moore.